Today, almost everyone in the developed world has a smartphone with internet access, which means that mobile apps are more important than ever. Millions of apps are downloaded every year, but not every app on your phone is so important if you think about it.
Sometimes an app is useful, but then quickly forgotten. Then there are those apps that have helped change the way people interact with each other. These are the apps that really make a difference in our lives, and these ten are the most important apps released between 2010 and 2019 and are not listed in any specific order.
SEE ALSO: 10 Ways Your Smartphone Will Ruin Your Life
Carpooling and fare were nothing new when Uber 2011 first entered the app Store came. Ride. "Ride-sharing apps like Uber, Lyft, Wingz and Sidecar have conquered the market in a way few apps could ever hope to do, and they are also having a dramatic impact on existing industries like taxis. Although Uber has gained some competition in the market, it remains the dominant ride-through app and can be found on some 110 million mobile phones worldwide.
By the end of 2019, Uber had found its way into 785 metropolitan areas worldwide and was represented in 63 countries. Despite the growth and value of the market, Uber and other rides are not undisputed. Uber has been criticized for paying too little for his drivers for their work, which massively upsets the taxi business and brings more cars to the streets. 
Although it originally debuted exclusively on iOS, Instagram found fewer than two Years later his way to Android devices is becoming one of the most important photo and video sharing apps in the market. Instagram is a relatively simple app, but despite its simplicity, it has become increasingly popular around the world. By the end of 2019, it had a billion registered users. The app has become a focal point for viral social media themes and is also very popular used by celebrities who communicate with their fans.
This is also a great way for social media influencers to earn a living by sharing aspects of their lives while promoting products or talking about topics they consider important. Instagram is not the only media sharing app on the market, but it's the one most used worldwide. Concerns over its valuation were dispelled when it was acquired by Facebook in 2015 for $ 1 billion in cash and in stock. 
Years ago, in the dark ages When the internet was a meeting place for dangerous people and otherwise unwanted people, online dating was taboo. Back in the 1990s, people never told their friends that they had met anyone online, but until 2010, it was quite common, thanks to sites like Match.com and others. Although there were apps that could be seen before Tinder entered the market in 2012, nothing changed the way people came together. This has become an important aspect in the lives of many young people.
Tinder is relatively easy to use: set up a profile and swipe left if you are not interested in someone or right if you are. If you and someone you've stolen did the same for you, you can link through the app. Tinder has been criticized for creating a more prominent "connection culture" than before, but these claims are difficult to quantify. What's easy to quantify is the billions of swipes the app sees daily. Above you can see the two most upright people in Tinder in the UK. 
Snapchat first appeared in the App Store in September 2011. Within a short time, the app has become one of the largest image sharing apps on the market. In less than a year, the service processed 25 frames-per-second, and since the service has expanded video compatibility, Snapchat has seen more than 10 billion video views per day growing with over 210 million active users per day.
The success of Snapchat with its "Story" feature has moved the competition to emulate it. Despite the ability to remove viewed content shortly after it has been displayed, more and more people have come across as a viable platform for image sharing. By limiting the amount of time a video or image can remain on the platform, Snapchat has succeeded in increasing the number of users without investing heavily in expensive storage options. This has helped the company grow faster than most tech companies with similar offerings. 
6 Pokémon Go
In terms of crowd, there are probably more games in the different apps shops than there are utilities, and with so much content can it for a game difficult to stand out from the others. Then there's Pokémon Go, a game that not only became instant success, but also made people leave their homes, venture out into the world, and catch digital creatures of all kinds.
Since the release of the game in 2016, it has been downloaded more than a billion times. The game is completely free, but players can purchase upgrades and tools to help them "catch everyone". By early 2019, the game had grossed more than $ 3 billion, which is pretty much a free app. Pokémon Go's greatest influence has been cultural, bridging the gap between casual and hardcore gamers around the world. By March 2019, users around the world have traveled a total of 23,000,000,000 kilometers, which is equivalent to walking three times between Earth and Pluto. 
5 Candy Crush Saga
When Pokemon Go helped people from the couch to the world Candy Crush Saga did just the opposite. In terms of gameplay, Candy Crush had virtually nothing new to offer. Rather, it developed earlier matching games into a unique playing field that spreads to more and more levels. The game made its debut in 2012 and, though it's free, is one of the highest-revenue apps of all time, thanks to its perfection of the so-called "freemium" model.
Since its release, Candy Crush has been downloaded more than 2.7 billion times. Players spent an average of $ 4.2 million per day in 2018, and by early 2019 the game had grossed an estimated $ 1.5 billion. The success of the game drew the attention of Blizzard, who bought his developer King for $ 5.9 billion. Apart from money, the game had a significant cultural impact as it produced several spin-off games, a television show, and numerous references in popular culture. 
4 Apple Pay
] Years ago, science fiction dreamed of a day when we could give up our meager coins and bills and replace them with loans or another currency, which was bound to a thumbprint or other means. This day became reality in 2014 with the advent of Apple Pay. Technically, digital purses have been around for a long time in some form or another, but Apple has managed to put one in the pocket of almost everyone, and in less than a year, Google followed suit.
Using a person's smartphone, Apple managed to create a form of payment that can be authenticated by password, fingerprint, or even face recognition. The science fiction that had been predicted decades earlier had finally gotten around and since then adapted to smartwatches. The impact of Apple Pay, Google Pay, and other similar apps can be seen everywhere credit cards are used. This means you can pay with digital money almost anywhere in the world. 
People want content, and this content has long been considerably long. Movies usually take more than 90 minutes, while TV shows take between 21 minutes and one hour. So it stands to reason that video content would follow. Until the release of Vine in 2013, it worked pretty well. The app started the popularity of the short video, with each segment lasting only six seconds. If you thought that a six-second video would not attract anyone's attention, you would be wrong. Vine had more than 200 million active users at the time.
Vine survived until 2017, when the platform was discontinued. It seemed like the effect of Vine was minimal until it was replaced by a Chinese app, Tik-Tok. Like Vine, Tik-tok used microblogging short videos between three and 60 seconds. The app launched like its predecessor and recorded around 500 million monthly visitors in China and the rest of the world. Both Vine and Tik-Tok had a massive cultural impact, especially among younger users between the ages of 16 and 24, with the majority being female. 
In the dark ages, people had to use cell phones Do things by typing / Tap on a type of input. Fortunately, these days are largely behind us thanks to the advent of digital assistants and the release of Siri in October 2011. Siri became a friend and companion to many iPhone users around the world, and she – yes, Siri is a woman in person Became a cultural icon. Siri effectively replaced the need to enter anything into a phone because it can respond to voice requests in real time. If you want to plan a meeting, order food or check your supplies, just ask Siri.
Since Siri proved immensely popular with Apple users, other companies entered the digital assistance game. Google, Samsung and many more have their own digital assistant, but the first to dominate the market. Siri has done something that has not yet done so when she cast the role of "Puter" in The Lego Batman Movie 2017. 
Another technology used by many people in the 20th century Science fiction stories was promised video communication. Over the years, video chats surfaced on a variety of devices and computer applications, but it took a push from Apple to finally land in people's pockets through a reliable application in FaceTime. The first app was released in mid-2010 and was not the first app that brought people around the world together in video chats. However, it was widely recognized as the first app so many people refer to video chats as "facetiming" with someone. Whether they use the app or not.
Since its inception, other companies have expanded their own video chat technology. With the growth and development of these apps, FaceTime is also growing. The app was so successful and widespread that video chats have become the norm. Whether you use FaceTime to see your friends and family around the world, or whether you use Skype, Google Chat, Facebook Messenger, or any of the dozens of working apps, they all owe their success to Apple's FaceTime. 
About the author: Jonathan is a graphic artist, illustrator and writer. He is a retired soldier who likes to research and write about history, science, theology and many other topics.