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12 smashing facts about the Super Smash Bros. video games

Super Smash Bros. debuted on Nintendo 64 in 1999 (first in Japan in January, then in April in North America and then in Europe in November), and has since become one of the most popular franchise games for gambling developed. It has sold more than 40 million units with its six different releases, and it still keeps fans going every time there is an announcement about the series. In some ways Smash Bros. is like the Fantasy Football of Gaming: a fighting game that acts as a glorified Nintendo commercial that actually exposes the players to some lesser-known entities of the company (such as Earthbound ] and Kid Icarus [19459004)]). Thanks to this series, the series has a wealth of bizarre facts and details from its impressive 20-year runtime.

. 1
Super Smash Bros. . was first named "Pepsiman" during development.

In the early stages of development, a small team led by Japanese designer Masahiro Sakurai worked on a prototype for a new fighting game. Since Sakurai had not yet received Nintendo's approval to use their characters, the original build contained some primitive polygonal characters that led the team to call the game "Pepsiman" due to the similarity between them and the old marketing campaign mascot Pepsi in used in Japan in the 90s. (By the way, Pepsiman also had his own video game on PlayStation.)

2. The main designer of the series speaks King Dedede.

King Dedede comes from the Kirby franchise (19459004) and is one of the few figures in Super Smash Bros. . voiced by someone other than the character's original actor. Instead, he was voiced by none other than the creator of Super Smash Bros. . Himself, Masahiro Sakurai. His dialogue is mostly made up of strange laughs and bullish grunts, but it's entertaining to know that the main designer of the series is the voice behind this sinister penguin, mischievous grin, and all.

. 3 There was a whole website that revealed new information about the latest game every day.

Prior to the release of the highly anticipated Super Smash Bros. Brawl of 2008, there was a special fan page that triggered hype for the game. This so-called "Smash Dojo" provided teasers every day until the release of the game, and new information about Brawl was provided from small screenshots to new character ads, all by Sakurai himself. One of the dojo's most memorable discoveries, which they lost two and a half months before the release of Brawl was that Sonic the Hedgehog could be a playable fighter. As you might say today, it has broken the internet.

. 4 The soundtrack to Super Smash Bros. Ultimate contains over 24 hours of songs.

The music that accompanies video games can become as culturally and iconic as the game itself (is there a single person who would not recognize Super Mario Bros. ?). But for Super Smash Bros. Ultimate which was released in late 2018 and quickly became the fastest-selling Nintendo Switch game ever, the music team prevailed: Ultimate more than 800 songs out Over 25 different franchise games, whether you engage in the heroic orchestration of Zelda or the rather futuristic rock of Splatoon . In a sense, Ultimate is a soundtrack to the greatest hits, which happens to include a full-fledged game.

. 5 The master hand can be unlocked.

Easter eggs are commonplace in all areas of pop culture, including games. The Super Smash Bros. Thanks to the sheer number of characters and features that are presented, series are filled with hidden secrets. One of them dates back to 2001 Super Smash Bros. Melee which was discovered many years after the title was released. It was about unlocking the main opponent of the game, the master hand, as a playable character. If done correctly, the player can take control of the feeling hand and easily destroy opponents.

. 6 The Ice Climbers are the only characters cut after appearing in several releases.

Depending on whom you ask, the Ice Climbers are either the greatest ally or the most feared enemy in combat. However, no one would argue that their exclusion from the Wii U version of Super Smash Bros. was enormously disappointing, especially as they had already appeared in several games.

According to Sakurai in an interview in Eurogamer, the characters were cut because they were too complicated for the hardware of the Nintendo 3DS. Both versions of the game (for Wii U and 3DS) were released in 2014. Sakurai therefore decided to completely remove them, so that a version was not viewed with less content. Because of the brief absence of the Ice Climbers duo in this series, the announcement that they would return for Ultimate – along with all the other characters ever in the history of Super Smash Bros. were presented. – was a wonderful surprise.

. 7 Solid Snake was inducted into the game because of a friendship with the creator.

With the support of director Hideo Kojima Metal Gear Solid is one of the most innovative franchises in video games (forgetting the boss battle that means the enemy broke through the fourth wall and literally read and commented on the savings on their memory card ?). However, the debut of his main character Solid Snake in Super Smash Bros. Brawl was surprising. Given that the character's background is mostly M-rated titles that carry a lot of gun power, Snake was a clear outlier from the more cartoon-like and family-friendly Nintendo image. Apparently, Snake's addition to the series came to Kojima – who is a close friend of Sakurai – "practically begging" to include the character because his son was such a big fan.

. 8 The Speaker of Bill Nye, The Science Boy is the narrator in Super Smash Bros. Brawl .

Most children of the 90s will remember the eccentric educational television series Science Guy and it turns out that the show's spokesman has also voiced some Super Smash Bros. sign , In an interview with Smashboard, spokesman and comedian Pat Cashman said that although he did not know much about the game before, he knew it would look "good on my CV" when I said I was the announcer for that the most popular video games in the world.

He worked hard to make the announcer's voice "big and bombastic," but in a recording session he remembered that he had seriously dialed his line readings, only to realize that this was nobody there. " I remember a time when I really did. Far, much exaggerated. I remember thinking, "Man, I really kill it! That's the best I've ever done!" My arms wave, I jump up and down, spit over the microphone and my shirt gets sweaty, "said Cashman But then: "The producers, the engineer – everyone had taken a break and left. What I thought was my best Brawl Brawl show (19459004) has ever had an audience: I. "

9. Meta Knight and Bayonetta are the only characters ever banned.

Considering how There is some controversy and complaints certain fighters are unfair or poorly balanced, in this case the sword-wielding Meta Knight, first time in 2008's entry Super Smash Bros. Brawl debuted, and the shooting, majestic acrobat Bayonetta, who made her debut in 2014 Super Smash Bros. for Wii U both were banned from the official Super Smash Bros. for use in official tournaments.

10. The developer also created Kirby .

Before they directed Super Smash Bros. works the designer Sakurai and the developer HAL Laboratory on every popular spherical alien: Kirby! HAL Laboratory – which did not get its name from the antagonistic computer HAL 9000 in 2001: A Space Odyssey but in 1992 because "every letter was one step ahead of them", published Kirby's Dream Land for the Game Boy, the first of the franchises who owned the title Pink Poof (but not yet with his signature ability). Kirby would appear in more than 20 releases on various Nintendo consoles.

. 11 It created a fan-fiction, which is the longest known work of English literature.

While fan-fiction can certainly be as entertaining as the original, it does not mimic, but few can come close to this fanfiction.net-inspired epic AuraChannelerChris in 2008. With over 4 million words, "The Worlds Conquest" three times the length of the entire Harry Potter series.

12th James Bond was once considered a possible playable character.

Probably because of the success of GoldenEye 007 for Nintendo 64 (19459003), the world's most famous secret agent was considered at one point in addition to Smash Bros. roster. Due to numerous legal issues related to the use of the figure and its image, the prospect of fighting James Bond against Bowser or Peach while sailing through the air with his rocket belt was unfortunately not realized. As Sakurai told the smash dojo, "Show realistic weapons = nothing good!" The character uses the similarity of an actor = "No good!" Since the original game is based on a movie, these rights are preserved = Not good! The property of Rare = Not Good! Block all fronts. "

We suspect that one could say that the idea was shaken but not stirred.

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